I found this game really fun - the graphics and the overall vibe are so charming. It really reminded me of those days when I was a kid and my idea of video games was the browser games on Miniclip.
Fun game with a unique concept. Is there just the one level? The little buttons on the menu where you first start the game confused me a bit, and I'm not sure what "cow mode" means...
I also wish the game would speed up a bit faster, since right now it takes a lot of levels to get to the part where it's actually hard. The graphics and sound design are on-point, though, and super stylish!
Hi! I didn't get too many donations via itch.io (2$^^), but some through PayPal directly. Here my game has been viewed around 1,8k times and downloaded 55 times
Hey! I am not on a Windows machine and cannot play it, unfortunately. What engine did you use to create your game? Could you also export it to HTML to make it playable in browser?
thank you! You can set very useful options for that in Godot. I drew everything on a 160 x 90 pixels canvas and set up the game to have this size as well :)
Godot and Unity seem to be capable of doing that quite effectively. I guess they use 2D based on 3D decals with texel interpolation off. I did 2D by drawing 320x240 and scale the canvas up 3x, but it blurs it. I love the parallax in level two, such powerful colors.
As far as I know, Godot uses "pure 2D" unlike Unity. But I am no expert in this regard^^ Apparently it's "easier" to build pixel art games in Godot than in Unity. And yes, in Godot is a feature to import all sprites in "true 2d pixel art" to get rid of compression :) Which engine did you use for your project? Thank you! The color palette however, is from lospec.com :) I use it quite frequently ^^
That wasn't an engine per se. In the past I've been coding in Blitz3D, recently I wrote a converter for the 2D part using the JS 2D canvas. I guess scaling the canvas is just the wrong way. I also code in JS, but it's so picky, development in the Blitz3D IDE is much faster, which is why I went that way. I got Godot installed, but I usually having a hard time with Scenegraph hierarchy based editors, as I prefer entity component systems.
Have you tried Phaser2D? I use it sometimes since you can build super fast web games with it^^ I have never heard of Blitz3D but it looks interesting. Luckily, different types of engines and frameworks are abundant these days ;)
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I found this game really fun - the graphics and the overall vibe are so charming. It really reminded me of those days when I was a kid and my idea of video games was the browser games on Miniclip.
This was a fun experience
Fun game with a unique concept. Is there just the one level? The little buttons on the menu where you first start the game confused me a bit, and I'm not sure what "cow mode" means...
I also wish the game would speed up a bit faster, since right now it takes a lot of levels to get to the part where it's actually hard. The graphics and sound design are on-point, though, and super stylish!
do you get any donations yet and how many views or download
Hi! I didn't get too many donations via itch.io (2$^^), but some through PayPal directly. Here my game has been viewed around 1,8k times and downloaded 55 times
https://whitefox777.itch.io/adventurer-runner my game has 300 views in 2 days do you think my game is good enough for some to donate
Hey! I am not on a Windows machine and cannot play it, unfortunately.
What engine did you use to create your game? Could you also export it to HTML to make it playable in browser?
I use godot and i don't know what is happening to html 5 because it say unable to fetch and black screen if you have tip please let me know
very nice. how do you get the sharp pixels?
thank you! You can set very useful options for that in Godot. I drew everything on a 160 x 90 pixels canvas and set up the game to have this size as well :)
Godot and Unity seem to be capable of doing that quite effectively. I guess they use 2D based on 3D decals with texel interpolation off. I did 2D by drawing 320x240 and scale the canvas up 3x, but it blurs it. I love the parallax in level two, such powerful colors.
As far as I know, Godot uses "pure 2D" unlike Unity. But I am no expert in this regard^^ Apparently it's "easier" to build pixel art games in Godot than in Unity. And yes, in Godot is a feature to import all sprites in "true 2d pixel art" to get rid of compression :) Which engine did you use for your project? Thank you! The color palette however, is from lospec.com :) I use it quite frequently ^^
That wasn't an engine per se. In the past I've been coding in Blitz3D, recently I wrote a converter for the 2D part using the JS 2D canvas. I guess scaling the canvas is just the wrong way. I also code in JS, but it's so picky, development in the Blitz3D IDE is much faster, which is why I went that way. I got Godot installed, but I usually having a hard time with Scenegraph hierarchy based editors, as I prefer entity component systems.
Have you tried Phaser2D? I use it sometimes since you can build super fast web games with it^^ I have never heard of Blitz3D but it looks interesting. Luckily, different types of engines and frameworks are abundant these days ;)
good game :)
Thank you ;D
Great and fun game.
Hi! Thank you for the video! It was fun to watch you play :D