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I found this game really fun - the graphics and the overall vibe are so charming. It really reminded me of those days when I was a kid and my idea of video games was the browser games on Miniclip.

This was a fun experience

Fun game with a unique concept. Is there just the one level? The little buttons on the menu where you first start the game confused me a bit, and I'm not sure what "cow mode" means...

I also wish the game would speed up a bit faster, since right now it takes a lot of levels to get to the part where it's actually hard. The graphics and sound design are on-point, though, and super stylish!

do you get any donations yet and how many views or download

Hi! I didn't get too many donations via itch.io (2$^^), but some through PayPal directly. Here my game has been viewed around 1,8k times and downloaded 55 times

https://whitefox777.itch.io/adventurer-runner my game has 300 views in 2 days do you think my game is good enough for some to donate

Hey! I am not on a Windows machine and cannot play it, unfortunately. 
What engine did you use to create your game? Could you also export it to HTML to make it playable in browser?

I use godot and i don't know what is happening to html 5 because it say unable to fetch and black screen if you have tip please let me know 

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very nice. how do you get the sharp pixels?

thank you! You can set very useful options for that in Godot. I drew everything on a 160 x 90 pixels canvas and set up the game to have this size as well :)

Godot and Unity seem to be capable of doing that quite effectively. I guess they use 2D based on 3D decals with texel interpolation off. I did 2D by drawing 320x240 and scale the canvas up 3x, but it blurs it. I love the parallax in level two, such powerful colors.

As far as I know, Godot uses "pure 2D" unlike Unity. But I am no expert in this regard^^ Apparently it's "easier" to build pixel art games in Godot than in Unity. And yes, in Godot is a feature to import all sprites in "true 2d pixel art" to get rid of compression :) Which engine did you use for your project? Thank you! The color palette however, is from lospec.com :) I use it quite frequently ^^

That wasn't an engine per se. In the past I've been coding in Blitz3D, recently I wrote a converter for the 2D part using the JS 2D canvas. I guess scaling the canvas is just the wrong way. I also code in JS, but it's so picky,  development in the Blitz3D IDE is much faster, which is why I went that way. I got Godot installed, but I usually having a hard time with Scenegraph hierarchy based editors, as I prefer entity component systems.

Have you tried Phaser2D? I use it sometimes since you can build super fast web games with it^^ I have never heard of Blitz3D but it looks interesting. Luckily, different types of engines and frameworks are abundant these days ;)

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good game :)

Thank you ;D

(+1)

Great and fun game.

Hi! Thank you for the video! It was fun to watch you play :D